Super-Stable 3D an eleventh hour addition to New 3DS thanks to Miyamoto
The new ‘Super-Stable 3D’ in the New Nintendo 3DS is one of the best reasons to upgrade to the latest Nintendo 3DS model, but what if it didn’t have it?
That was almost reality until Shigeru Miyamoto stepped and upended the tea table. This is the expressions given to Miyamoto when he comes into a project late into a project and changes something huge.
Speaking to Time Magazine, Satoru Iwata said in the interview that the New Nintendo 3DS was almost done and ready for production, without the new 3D screens we all love. Until Mr Miyamoto stepped in;
“The hardware developers had designed a piece of hardware that they felt was at the final stage of prototyping, and they were bringing it to us for approval to begin moving forward with plans for manufacturing. But Mr. Miyamoto had seen that super-stable 3D just one week before, and he asked “Why aren’t we putting that in this system? If we don’t put this in it, there’s no point in making the system.”
The engineers at Nintendo were unsure, asking Iwata “Are we really going to do this?”
“Nintendo is a company of Kyoto craftsman, and what we don’t want to do, is if we know we can make something better, we don’t want to leave that behind,” Iwata told the engineers.
“So we were able to bring the super-stable 3D to reality by looking technically at what we can do to solve those challenges and finding those steps along the way to make it happen. This is where my background in technology is quite helpful, because it means that the engineers can’t trick me.”
Here’s a question, would you have upgraded to the New Nintendo 3DS or Nintendo 3DS XL if it didn’t have the new super stable 3D?
I can’t get the Super Stable 3D to work well on my New 3DS XL, It constantly flickers between 2 perspectives/angles. Perhaps this is because I wear glasses? I’ve tried using the console in different environments and under different lighting conditions and it just does not work well. The classic 3D approach doesn’t at all feel improved over the regular 3DS either even though many reviews state that it has improved.
I don’t think I would’ve upgraded if it wasn’t for the improved 3D. Or I would’ve waited a while to see what other games would come, as much as Xenoblade would’ve made things tempting.
I’m glad they put it in as it works perfectly for me. I had the 3D on all the time and yes found it annoying how easily the effect would break. But now there’s no longer any issues – love it!
The super stable 3D works really well, but I very rarely turn it on. I find most games work just fine without it, save the odd room of Super Mario 3D.
My old 3D XL was an original version, I was more impressed with the processing improvements and the built-in NFC reader on the *new* model than the improved 3D.
Honestly, the new 3D is the only real reason to upgrade at the moment to the New 3DS. There aren’t any games made to take advantage of the processing power (except for optimised games, which is a little different), same goes for the C stick; it’s not in the majority of games yet. I doubt that Amiibo has a broad appeal beyond Nintendo devotees at the moment, so for me, that just leaves the 3D improvements. Along with the fantastic design compared to the previous models, it’s something that surprised me, that I love more than I thought I would, and that made it absolutely worth the upgrade for me.
I really wanted the new one, for the processing power and nub, extra shoulder buttons etc. Couldn’t quite justify the expense, but that super stable 3D pushed me over the edge to buy it.
I saw a display for Xenoblade Chronicles yesterday in JB, the dummy box had the “only for the NEW 3DS” band on the top.
Interestingly, the display was heavily promoting the use of the Shulk amiibo where using it every day unlocked goodies etc. I wonder if the Big N will do another production run of Shulk amiibo to tie in with the release of the game?
Its no wonder 3DS games have not been developed to take particular advantage of Super Stable 3D.
Since its been a last minute addition, the game developers would not have known about it.
It needs to use the head tracking feature as an actual head tracking feature. That would be something for peering around objects or locking camera views independent of the C-stick.
I don’t think it can work like that, the head tracking is solely used to keep the 3D-plane on your eyes when you move and bob around during natural gameplay.
It can’t be used to for things like that. Well I suppose they could use the head tracking but you’d have to turn off the 3D for it, you can’t have both.
The Super-Stable 3D is a hardware feature, developers don’t need to do anything to use it.