Pokemon teams up with Nobunaga’s Ambition and goes feudal.
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May 2, 2011
Tom Clancys Ghost Recon: Shadow Wars (3DS) Review
With the 3DS out in stores it’s time for innovation so Ubisoft have stepped up to the challenge with their long running popular Ghost Recon series. Making the jump from tactical first person shooters on consoles to a top-down turn based strat...
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April 17, 2011
LEGO Ninjago: The Videogame (DS) Review
As many people know, I’m beginning to tire of Lego titles, particularly the ones that just seem to keep coming out continuously. Thankfully, when I managed to spend a good amount of time with Lego Ninjago, I was surprised to find it was somew...
394
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July 4, 2010
The Tales of Bearsworth Manor (WiiWare) Review
In a rather unexpected move, it came as great surprise that Square Enix released something on WiiWare that wasn’t Final Fantasy, and employed an artistic style that greatly appealed to me. Naturally, not knowing anything about the title but ...
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June 20, 2010
Samurai Warriors 3 (Wii) Review
Sometimes I really question what Nintendo was thinking when they decided to invest some good money in the distribution of Samurai Warriors 3. Sure, it’s a huge franchise in some regions of the world and it has a certain niche audience –...
206
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May 22, 2010
Infinite Space (DS) Review
SEGA sure is deserving of some praise from the “hardcore” gamer crowd. If not for their efforts in releasing mature games on the Wii or their penchant for keeping retro gaming alive, this new real-time space combat DS game is another of...
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March 4, 2010
Flight Control (DSiWare) Review
Flight Control has been an absolute phenomenon on Apple’s iDevices; The game had its debut on the App store just under a year ago and in that time has received over 2 million times purchases worldwide! Now the Aussie developed hit is on DSiWare,...
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January 26, 2010
Might and Magic: Clash of Heroes (DS) Review
Might and Magic: Clash of Heroes is a fantastic strategic role-playing game (SRPG) that deftly uses puzzle-based gameplay to spice up what has become a predictable and repetitive genre. By revamping the complex yet overly passive turn-based combat ...