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Wargroove is already patched, with more on the way

by Daniel VuckovicFebruary 5, 2019

No rest for Wargroove’s developer Chucklefish as the first of a series of patches for the game has been released.

The first patch has a number of smaller fixes for problems and according to their blog post, another with some quality of life improvements are isn’t far behind. Here’s what they’re fixing;

Really Short Term

  • Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
  • Fix bug that caused spectating online on Fog of War maps to not work correctly.
  • Fix bug that caused issues around resigning on matches.
  • Fix the display of some Japanese and Chinese characters.

 

Short Term 

  • The ability to skip battle scenes more quickly. With various options on how this will work.
  • The ability to force fast map movement to ‘always on’.
  • Tooltips and more info for the effective/vulnerable charts.
  • In multiplayer, the host will be able to fill open spots with CPU players.
  • Display S rank requirements. (Tip for now, it’s always based on number of turns.)
  • Make it more difficult to accidentally end a turn.
  • Multiplayer Lobby improvements
  • Various bug fixes

That’s not all, there’s more on the way after that, but short term – some great little improvements.

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About The Author
Daniel Vuckovic
The Owner and Creator of this fair website. I also do news, reviews, programming, art and social media here. It is named after me after all.Please understand.

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