Snipperclips set to cost $30 on the Australian eShop

by Daniel VuckovicFebruary 28, 2017

Nintendo Australia has confirmed that not only will Snipperclips – Cut it out, together! be out this Friday, but will also set you back a neat $30 on the Australian eShop.

Not sure yet if you want to pick it up? They’ll be a free demo of the game available on the same day to see if its your thing.

The Joy-Con hardware bundle with Snipperclips which would have brought some good savings on both doesn’t appear to be coming to Australia.

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  • Sona
    February 28, 2017 at 7:22 am

    Where did Nintendo Australia confirm the price?

  • bernietoast
    February 28, 2017 at 7:23 am

    Day one purchase for me, I think this could be sleeper hit

  • Warh3D
    February 28, 2017 at 9:30 am

    If it came to Australia in the bundle with joy cons, then perhaps I would consider this game.

    $30 dollars for what looks like a boring, (albeit, original ) Indie title is extremely laughable is my eyes.

    If future titles from indie developers don’t price themselves at a more realistic point, I think I will stick to sales on Steam for my fix of casual games from small developers

    • bernietoast
      February 28, 2017 at 11:01 am

      I think the charm in this game is in the co-op. As a single player experience I imagine it could be boring / dull. Nintendo is publishing this game, so that probably has a lot to do with the comparatively hefty price tag. It will be interesting how it does in terms of numbers.

      Just being there at launch, and being a friendly co-op game will appeal to some people

      • Warh3D
        February 28, 2017 at 12:48 pm

        If Nintendo starts sinking their claws into smaller companies games and continue to slap a ridiculous price on it simply because they “publish” it, than they may have killed the dreams of indie developers making Switch games and the people who enjoy their work and all before we unwrap our new consoles…..

        I really hope for the sake of developers and the fate of the Switch, that this won’t be a regular thing. Especially when other Platforms generally sell this kind of stuff on the cheap.

        For $30, I’d rather buy something that I can hold and display with the rest of my collection of “all things geeky”…. Like Amiibo! Lol

        Just my two cents worth

        • OzHuski
          February 28, 2017 at 5:30 pm

          Nintendo isn’t just the publisher – it’s also the developer. And it shouldn’t be looked at by graphics or developer size – it should be looked at of the perceivable play time and value you get out of it.

          Some AAA games last all of 5 hours and cost well over $70 – and if you get 20 hours out of this game, is that $30 not worth it?

          Not here to bash you.. I’m not sure if I feel the $30 is worth it as well, but I am going to take the plunge to find out as I believe I could get a lot of value out of this.

        • bernietoast
          February 28, 2017 at 7:12 pm

          My guess is Nintendo found the developers (SFB Games) original creation (FriendShapes) and set up a deal where they could have exclusive rights to it and in turn helped SFB Games add an additional layer of polish to the product. SFB Games in the end has a product which has Nintendo placed marketing dollars behind and it will inevitably reach more players then if it was released by SFB Games direct.

          I agree though that because Nintendo stepped in a game that may have been priced $10 – $15 has now increased to $30. Probably to cater for the marketing and the additional development Nintendo placed on the project.

          I do not see this happening more in the future, I think they had this arrangement just to have a nice co-op game to show how it can work out of the box with no more controllers required.

        • Cam
          March 1, 2017 at 5:18 am

          I agree with OzHuski.

          I’ll also add that the software industry needs to get find the equilibrium where their work is valued at a better dollar value than the race-to-the-bottom travesty that has become the mobile market. The App Store has destroyed any perceived value in what a software developer does and it’s time that was reversed.

          There’s a small cohort of indies that are realising this and coming out with more reasonably priced games (Axiom Verge, Hidden Folks, Tormentor X Punisher etc) which is great to see. If Nintendo can provide a market that is supportive of developers, that’s a good thing for everyone. More developers will want to be on the platform and more games will be made.

  • Star fox adventures
    February 28, 2017 at 10:08 am

    This is why there’s no need to get a switch at launch there no original games let’s face it breath of the wild is a wii-u game I pick one up when there is something to buy and Mario kart 8 is not a new game lol

  • Burak
    February 28, 2017 at 10:42 am

    $30 is overpriced for what looks like a cheaply-made digital-only title that’s locked to a single console. I would have been happy to pay say, $50 for a retail version. I’ll at least try the demo before taking the plunge, but I don’t like the idea of paying the price equivalent to full packaged software for a digital-only game. Even PS4/Bone get a lot of new release “digital” titles available in physical format for just $30 (and that’s the full price! So there’s room for sales/discounts as well), and the upcoming Has-Been Heroes is $40. If publishers think that a game should cost $30 or more, then they should provide a physical release as well. Considering that no physical Switch game at launch is available for under RRP$70, it would have been welcome to have at least one budget-priced option available to consumers. Not everyone has AU$90 to blow on a single game, and not every game is worth such an amount (particularly Super Bomberman R and Just Dance 2017, the latter of which is already readily available on other platforms for under $50).

  • OzHuski
    February 28, 2017 at 5:35 pm

    So I know I said this above… but value should not be looked at in terms of graphics or developer size – it should be at in terms of “how much gameplay will I get from this”.

    “If” Nintendo has put in a lot of puzzles and modes, it should offer up a lot of game time compared to a lot of AAA games and at a much more modest price. I will be happy to take that plunge and see how much value I get from it – it looks fun.

    That being said… very saddened there is no physical release. I don’t agree Switch needs more launch games – but I do believe it needs more physical retail games at multiple price points. This along with “I am Setsuna” and “Fast Racing RMX” would have been great physical and budget launch games.

    • Warh3D
      February 28, 2017 at 7:21 pm

      I thought SFB games were the developers of this particular game?

      Anyhow, I do agree that a physical release would be nice and even make the price seem more appropriate when you take into account all of the expenses involved in producing an actual physical product.

      I also couldn’t agree with you more about how Fast racing RMX would have made for an awesome launch release in a physical form…. If I get a case with some nice artwork on the cover than I always feel as though it’s money better spent, as like I mentioned earlier, I like stuff I can display with all of my other toys. Lol

  • BundyDanger
    March 1, 2017 at 5:22 am

    I don’t know how anyone thinks this is hefty or overpriced! Do you want developers to donate everything for free because you don’t feel you have to pay for anything anymore? This game is second on my hype list behind Zelda. It looks great and a good way to get people interested in the Switch. I thought it would be $40 so am stoked with $30. People thought MARIO Run was overpriced but in my opinion is the best release on iOS. Anyway not long to go and we can stop taking and start playing.

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