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RiME lands on Switch this winter, at a higher price than the rest

Tequila Works have announced that when RiME is released in Australia for Switch, it will sell both in-stores and digitally for $59.95, double that of the other platforms. The pricing we were given was not correct and it has since been updated, the game on Switch will be priced at $79.95, still higher than that of the other platforms by $20

While the game has a release date for the others, we still only have a Winter time-frame for the Switch version as well, though do they have said ‘shortly afterward’, so with luck its not to far behind. Melbourne studio Tantalus is handling the Switch version, on behalf of Tequila Works.

While we don’t have any sort of new trailer to go with the announcement of the release window, we do have the box art, what do you think of it, and also, what do you think of the Switch version costing double more than¬†that of the others?

What's your reaction?
Awesome
7%
Oh wow!
0%
Great
0%
Fresh
0%
Hmm
0%
Disappointing!
63%
Grrrr
32%
About The Author
Luke Henderson
So, I have been gaming since controllers only had two buttons and because I wanted to, I started my own site. Now of course, you can find me writing for Vooks as well
5 Comments
  • Burak
    March 10, 2017 at 9:02 am

    Are you sure about that? Because the pre-order price at EB says that the physical retail versions of the game on PS4/Bone are $59.95 as well. Perhaps its double the digital price, but I hope that the physical price will be uniform across all three platforms. Even at double the price, the physical version is still more enticing than a digital-only game at $30+ (which is why I’m reluctant to support games like Voez and Snipperclips. I don’t like the rise of digital-only games at retail prices).

  • Phantom Ganon
    March 10, 2017 at 9:21 am

    Costs more hey?

    Publisher: Here’s our game which costs extra on the Nintendo console
    *Consumers dont buy game
    Publisher: Oh well third party games traditionally sell less on Nintendo consoles, so we’re going to focus our resources on the other consoles.

    The cycle continues

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