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Latest Stardew Valley update adds video capture support

The first (of hopefully many) indie title to add it!

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Another day, another update, but this one is bigger than usual.

Owners of Stardew Valley on Switch are in for a surprise today, as they’ll notice an update is available for the game. This update, which is version 1.2.36, adds long awaited support for video capture, making it the first indie game to support the feature. As in all games that support video capture, all you have to do is hold down the capture button, and footage of the last 30 seconds of gameplay will be saved, which can later be trimmed and uploaded to social media. Players have already started to upload clips to twitter, and if it’s anything like previous games, it won’t be long before your twitter feed is filled with some Stardew Valley goodness.

It doesn’t seem like a full change log is available as of the time of publishing, but we imagine the update also includes a number of bug fixes. We’ll be sure to update you when we know more.

Update: Early reports on ResetEra suggest that, in addition to video capture support, the patch addresses issues such as Joy-Con rumble not working and some audio issues, as well as improved load times.

Update 2: We now have an official change log, courtesy of the Stardew Valley website:

  • Players should see a significant improvement on save times! Also, the saving screen is now animated.
  • The new video recording feature is now supported!
  • When a controller connects or disconnects, the Controller Support Applet now appears to ask which controller you want to use to play the game, instead of silently switching to the new controller.
  • The game now detects Simplified / Traditional Chinese environments on first start up and defaults to the Simplified Chinese localisation instead of English.
  • Fixed issue that created the unintended ability to skip saving at night with a well-timed button press.
  • Fixed an issue causing the player character (and sometimes important NPCs) to appear off-screen during certain cutscenes.
  • Fixed a temporary soft lock that occurred when the player pressed A and B together while eating or drinking an item.
  • Fixed a way for players to temporarily lose access to essential tools via the chest interface’s organize button.
  • Fixed the Wizard’s slay monster quest sometimes asking you to kill 0 monsters.
  • Fixed a crash that sometimes occurred while sleeping (before saving) if any essential tools were not in your inventory at the time.
  • Fixed the wrong tooltips sometimes appearing on the bundle interface in the Community Center area.
  • Fixed the inability of players to drop items without deleting them when using the cursor mode that snaps to UI elements.
  • Morning music is no longer looped endlessly, and now fades out during the day as it should.
  • Fixed a crash that occurred when opening the journal with no quests.
  • Fixed occasional inability to select certain items in the crafting menu.
  • Fixed a crash that occurred when pressing the ‘-‘ button when playing a minigame at the Saloon.
  • Fixed button controls for the Prairie King minigame shooting in the wrong direction.
  • Fixed occasional left channel audio crackling
  • Fixed lack of vibration in handheld mode
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Oliver Brandt

Deputy Editor, sometimes-reviewer, and Oxford comma advocate. If something's published on Vooks, there's a good chance I looked over it first. I spend way too much on games and use way too many em dashes.

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