Koji Igarashi’s Bloodstained delay to 2018 brings a Wii U issue

When Bloodstained: Ritual of the Night, Koji Igarashi’s not-a-Castlevania, Castlevania Kickstarter game was delayed until 2018 last month it raised some questions. What’s going ot happen with the Wii U version? As we’ve spoke about in the past, Nindies have a big problem with the system not due to the fact that – well it’s nearly dead. In 2018? Well it’s going to be well dead.

Now Igarashi has revealed what might happen to it, he’s mindful that being a crowdfunded game – you have to make sure your backers are on your side. He had this following to say in an interview with IGN.

Yeah, it’s a very complicated problem. The reality is this: As timelines move on, certain pieces of hardware become irrelevant. Sometimes new pieces of hardware come out that make you think about what is the right strategy. And as a creator, usually you want to make stuff for the new hardware. That’s the reality.

However, this was a game that was backed by people, and we made promises to listen to them. They’re the people that gave us life so to speak. Any sort of change that we do or are considering that goes outside the scope of the promises we’ve made must be done with lots of explanation, must be done with lots of care, and must be done with lots of back and forth with them to see what options we have. We must listen to them at the end of the day, and we have made promises.

Unfortunately, some of those don’t make as much sense anymore as they did before, and that’s also reality. So you’re in a very difficult position, and at the end of the day, if you’re going to go in one certain direction, you want to make sure that you have support from them.

But so far we’ve, I think, been incredibly transparent through all the things that have happened with our backers, and they have been very supportive. So I’m hoping that if there is going to be a difficult decision some day, and we don’t know, that we’re able to have that conversation. If they say they don’t get it, well that’s where we’re at. And if they say they do get it, well then, we’ll be able to do things that are maybe more interesting. We’ll see.

So if you backed the game, or maybe you didn’t – would you care if the game jumped systems. Are you really going to want to play this on your Wii U in two years?

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Daniel Vuckovic
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