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GDC: Iwata's Keynote Minute by Minute - Vooks

GDC: Iwata’s Keynote Minute by Minute

WOW! (there I said it) What a conference, we didn't get the ""confirmed"" DS Lite dates, but lots of other information including Mega Drive games on the Virtual Console as well as TurboGraphix, A new Zelda to be playable at E3 entitled Legend of Zeld...
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WOW! (there I said it) What a conference, we didn’t get the “”confirmed”” DS Lite dates, but lots of other information including Mega Drive games on the Virtual Console as well as TurboGraphix, A new Zelda to be playable at E3 entitled Legend of Zelda: Phantom Hourglass, demo’s of Brain Traing, a hint of things to come at the E3 and more!

Due to the Insane amount of news, I’ve moved it off the main page, so click continue reading below for all the news as it happened, and thats its i’m going to bed. Look for a Roundtable discussing all Iwata had to say coming soon! 10:31 AM PDT — How embarrassing, A slide depicting a accident showing the Nintendo DS, a Doritos logo, a Pepsi logo, and Brain Training, this is quickly taken away however and the start of the keynote pushed back, it is now been revealed that Nintendo will be working with Pepsi and Doritos to advertise Brain Training.

10:44 AM PDT — Keynote Begins after technical hitch.

10:46 AM PDT- Iwata has come out. Applause. Begins speech and starts to talk system sales, comparisions to other companies.

10:48 AM PDT — From IGN, “”Talks about Nintendo’s positioning in the market. Mentions how Pepsi is #1 in soft drinks worldwide by executing a disruptive strategy. Every developer understands that the three basic foodgroups are Cheetos, Dorritos and Fritos. (laughter)””

10:50 AM PDT- From IGN, “”The game industry is ready for disruption.””

10:54 AM PDT- From AMN – 6 million copies of nintendogs sold world wide in a year
10:54 AM PDT- From AMN – Iwata takes a stab at Sony, describing how the PS2 took 21 months to reach the 6 million mark while the GBA took only 20 and the DS an astonishing 14.
10:54 AM PDT- From AMN – Brain training (English versions) shown.

11:01 AM PDT- From Gamedaily Talks about how Pepsi is a disruptive product, as they’re number one in soft drinks, number one in sports drinks, bottled water, Doritos. Says they have a familiarity to Nintendo. (Guess that explains the slide.)

11:06 AM PDT – From IGN, “”Bill invites people up on stage: the director of the GDC, Geoff Keighly (G4’s Attack of the Show host), and developer Will Wright.””

11:09 AM MDT- Trennon wins with a low score, but Wright has a Brain Age of 41. Audience laughs. Keeley’s gets in the 60’s, Moledina ends up with a 37.

11:12 AM PDT- From IGN: Iwata takes back the mic and talks about the simple but addictive appeal of Brain Age. Calls the title one of the biggest successes. The development came from the idea that people wanted something new. The only real way to demonstrate the appeal of these games is to let people try them — found that consumers without interest in games were soon hooked. Encourages gamers to share the title with their non-gamer friends and even parents.

11:14 AM PDT- From Eurogamer: Nintendo forced retailers in Japan to play the game in this way to convince them to order it in, says Iwata. 70,000 were ordered – higher than expected, but not satisfactory for Iwata. When they came back with the second game, 850,000 were ordered. Now 5 million have been sold across the range in Japan. There are two simple rules to making great games – first, listen to your boartd of directors; second listen to the CFO. More laughter.

11:16 AM PDT- From IGN: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience. Elaborates on challenges and successes of the Wi-Fi project.

11:16 AM PDT- From RevolutionReport: “”As a gift, all people in attendance of the keynote received a copy of Brain Age to try for themselves””

11:20 AM PDT- From Gamedaily: Says that no one wants to play Animal Crossing online, someone has to come in and cut down all the trees. Audience laughs. One million players have been reached online thus far across the board, Wi-Fi team is very pleased. (And a picture of them is shown with a sign saying “”Hi GDC from Nintendo Wi-FI!”” Iwata explains they wanted to come, but they were busy, what with Metroid Prime Hunters being out and all.

11:21 AM PDT – From AdvancedMN: “”Wi-Fi Connection began as a gameplay version of the popular website Myspace. Nintendo wanted Wi-Fi to be seamless to connect with people, just as if they were sitting in the same room.””

11:22 AM PDT- From Gamedaily: Trennon is coming back to demo Metroid. Speaks briefly about the game. Three development team members are coming on-stage to test multiplayer. Iwata expects to get “”destroyed”” in the game. They play the game, with the four DS screens blown up on the big screen to show the action.

11:22 AM PDT – From RevolutionReport, “”Nintendo Wi-Fi network has had over 29 million gaming session with over 1 million users. Nintendo Wi-Fi Connection reached 1 million users five times as fast as Xbox Live, Iwata said.””

11:29 AM PDT – From IGN: Iwata takes the stage. There’s one more new adventure for you today: Zelda DS. Cel-shaded-style graphics. Top screen: mostly maps. Action is on the lower screen. Use touch screen to draw things — transitioning the bottom screen input to the top. Launches later this year — from Aonuma and team (makers of Wind Waker). The game will be called Legend of Zelda: Phantom Hourglass

11:34 AM PDT – From IGN: Reiterates backwards compatibility to all previous Nintendo titles and the need for the controller to function with it.

11:37 AM PDT- From IGN: Games specifically developed for the SEGA Genesis and for the TurboGrafx console will also be playable on Nintendo Revolution. Not all of them — but the best of them will be.

11:38 AM PDT- From IGN: Most important story is still to be told: how developers will work with the new consoles. Huge amounts of money are needed to market games, to create the elaborate graphics, etc. Elaborates on Nintendo’s desire to do something different — provide solutions for people with great ideas. Nintendo understands importance of graphics. Games like Mario, Zelda, Metroid will all look better than ever. But those will not be the only types of games.

11:40 AM PDT- From Eurogamer: Iwata talks about cost as a barrier to entry. $50/60 games require big teams, licenses, massive marketing cost. Thus, it’s “”understandable that publishers rely on sequels””, “”our industry is starting to look like a bookstore where you can only buy expensive encyclopedia sets””. Iwata contests that if Tetris was presented now, developers would be told to get more levels, better graphics and a movie licence.

19:42 AM PDT- From Eurogamer: Future Zeldas, Marios and Metroids will be bigger masterpieces than ever before – but this doesn’t have to be the only business model, he says. Virtual Console is the videogames version of iTunes Music Store. Others will offer such a service, but it won’t be the same. Episodic Gameplay?

19:43 AM PDT- From Eurogamaer: “”When I imagine what faces us right now, I think of explorers setting foot on a new continent. For them, it was impossible to imagine what adventure lay ahead.”” Nintendo disrupted handheld, and it worked; Nintendo disrupted Wi-Fi, and it worked. Nintendo is disrupting the definition of a game, and it’s working too, he says. In a few weeks , you’ll see how Nintendo plans to disrupt console gaming. Presumably a reference to E3.

19:45: Iwata leaves the stage.

Sources: GAF, GameDaily, IGN, Images from Kotaku, Eurogamer, N-sider.

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