E3 2019: Hands-on with Resident Evil 5 on Switch

by Luke HendersonJune 21, 2019

In a not so surprising move, Capcom announced that more Resident Evil was coming to Switch and at E3 2019, the Nintendo booth had Resident Evil 5 available for playing, having never finished that entry in the series, I thought it time to reacquaint myself with it and gave it a go.

If you have played Resident Evil 5 before, then you know exactly what you are getting with this game, except there is a slight change, the game now allows for full co-op play on two Switch systems, whereas originally you could only do split screen. The demo had a time of 15 minutes and dropped me in the African town, where the game begins and that was on me to go from there, before anything thinks anything further there was no difference to the controls from Resident Evil 4, the same tank style is still present and while I did ask the Capcom Rep who was on hand about whether they would add motion controls or other basic schemes, the response was that they are listening to fan feedback about what to include to all their games, so that’s a no answer.

What surprised me about the game, was how quickly it all came back to me, something that I had thought would not happen, given the fact that a decade has past since I last attempted to play the game. While the clock was on the screen at all times, counting down, I kept pushing on, there were times when I, playing as Chris would boost Shiva up to a ledge, letting her take the high ground, while I stayed down in amongst the action. Things were moving at a nice brisk pace, until the chainsaw guy, burst through the door, I had plenty of ammo, some grenades and a few herbs, so I was good to go, except when I wasn’t.

As I mentioned before, the controls are the same basic tank controls they have been for a while now and as you can’t shoot and move at the same time, I was struggling to find a rhythm on the fight. I would gain some space between me and Mr chainsaw guy, only for him to close it, whilst I was attempting to aim at him, the result was I lost my head, literally and the demo ended there. When I put the controller down, I did get a nice pat on the back from the Capcom rep and the folk manning the station for Nintendo, as they were both surprised at how fast I got up to the boss and were both thinking I was going to make it past him, which would have ended the demo anyway, sadly that was not in the cards.

One thing I can say is that the game has a slightly improved look over the Xbox 360 release, but as the game is still being ported across, things are always changing. With the recent release of Resident Evil, Resident Evil 0 and Resident Evil 4 on Switch, adding 5 to the mix is a welcome addition and as you can now play with a friend, it seems like a worthy one.

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About The Author
Luke Henderson
So, I have been gaming since controllers only had two buttons and because I wanted to, I started my own site. Now of course, you can find me writing for Vooks as well
  • Silly G
    June 21, 2019 at 5:12 pm

    I have no faith in Capcom. I’m sure the games will perform fine and all, but they have yet to issue a proper Resident Evil retail release of any kind anywhere in the world on Switch. If all of the games released thus far had been made available on cartridge, I would have bought them all at full price on day one.

    So far, I have only purchased the “Unveiled” Japanese exclusive version of Resident Evil: Revelations, which includes only the first game on cartridge (i.e. the SKU without the download code for Revelations 2, which is included in the “Collection” SKU), and I downloaded Revelations 2 using only my gold coins when it was on sale as I refused to pay a cent of actual money for it. I would double-dip on a proper cartridge release in a heartbeat, but who’s listening? My enthusiasm had dropped from a hundred back to zero upon learning that Revelations 2 was download-only. I now have three physical copies of Revelations 1 (on 3DS, Wii U, and now Switch), and none of 2.

    And I was particularly disappointed in the Origins releases. I would have bought all three of those on day one as well. The lack of motion controls had also dampened my enthusiasm as it was considered that the Wii version was/is the definitive version of Resident Evil 4. As it stands, I will only buy the Origins “collection” (i.e. the physical release of Zero) if it drops to about AU$40 or less, and I wouldn’t be able to use the code for One anyway unless I make a US account (and I’m not going to create a US account for a single game), so I’ll most likely sell it.

    If, however, Capcom issue proper physical versions of both 5 and 6 on Switch, my commitment to grabbing both still stands, but as I said before, I have no faith in them. I did, however, recently buy the physical version of the remake of Resident Evil 2 on PC, seeing as there’s almost no chance in hell of it coming to Switch (let alone on cartridge), and it was nice to have the entire game on discs in a time when fewer and fewer PC games are being issued proper physical releases. I wish they would transition to Blu-rays already as it takes an obscenely long time to install from the even-slower dual-layer DVDs that are used for these enormous games (Blu-rays have a significantly higher read/write speed). GTA V took several hours to install from DVDs, whereas it should have only taken an hour (give or take) if it had shipped on a Blu-ray or two, but again, who’s listening? Those content with downloading their PC games can continue to do so, but physical collectors should have transitioned to Blu-ray long ago, as the practice of shipping 20-50GB+ games on DVDs is unsustainable, and surely shipping a single 25GB or 50GB Blu-ray disc would be cheaper and faster to manufacture than several DVD-9s.

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