ARMS Version 4.1 adds another fighter and balance changes

The paint isn’t even dry on ARMS Version 4.0 and Nintendo’s already pushing out another hefty update. This update adds another new fighter, Springtron (which is really just a clone of Spring Man), new badges, balance tweaks and bug fixes.

We’ve included the full changelog below.

    • The mysterious new fighter “Springtron” can now be selected.
      • His initial ARMS are the same as Spring Man.
      • When Spring Man unlocks new ARMS Springtron will also have access to them.
    • New badges added.
      • Added badges that are unlocked via specific fighter/ARM combinations.
      • Added badges that are unlocked by fulfilling certain conditions on stages with environmental gimmicks.
      • And more!
    • Added support for traditional and simplified Chinese. You can switch your language in system settings.
    • Fixed issue in online play where immediately after time runs out guarding would be cancelled not allowing players to defend post-time attacks.
    • Fixed issue in Ranked Match where certain fighters’ voices could be heard prior to the start of the match.
    • Adjusted abilities of some fighters and ARMS as below.
Fighters / ArmsAdjustments
MisangoDuration of immobility when masking up reduced (The Misanga is pleased).
ScorpioIncreased curving
Increased expansion rate of charge attacks.
Shortened wait time prior to scorpion jumping.
Decreased extension speed.
Decreased flotation during jump attacks.
Decreased speed of charge attacks.
Decreased homing during jumping attacks.
SkullyIncreased curving.
Increased homing.
Decreased flotation during jump attacks.
GlusherIncreased retraction speed.
Fixed issue where retraction speed would be greatly slowed at times.
HomieIncreased rush damage.
MegatonIncreased retraction speed.
WhammerIncreased retraction speed.
Increased homing.
HydraDecreased retraction speed. Speed of charge attacks is unaffected.
ClapbackDecreased speed of direction changes during rush attacks.
Fixed issue where under certain conditions projectiles would freeze in mid-air.
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