ARMS updates to 3.2, brings badges, replays and more

by Troy WassenaarOctober 18, 2017

Patch days feel great, don’t they? ARMS has just received an update to 3.2, bringing a variety of features and tweaks!

The first thing you’ll notice is the new badge system, which gives you credits for what are basically achievements. I got 300ish just for logging in, which let me have a few rounds in the ARMS getter! Check out the pics below for a sample!

The next big thing is the replay system, letting you look back on recent games.

But of course, here’s the full patch notes to go through!

  • Added new “Badge” feature.
    • Receive neat badges as a reward for fulfilling certain conditions.
    • Wear your favorite badge and show it off to your opponent.
  • Added new “Recent Replays” feature.
    • Select from a list and view replays of past matches.
    • Replay data is automatically deleted when necessary, starting with the oldest data.
    • Also, future ARMS updates will cause all replay data from past versions to be deleted.
  • During replay playback, ZR will no longer switch between targets. The X button instead is used for all camera angle switching.
  • During replay playback, + – buttons no longer toggle HP gauge display, and instead now bring up the menu.
  • Fixed issue where, at certain timings, follow up attacks after wind attacks would not land.
  • Fixed issue where, after suffering an ice attack, players on a snake board could repeatedly jump and the snake board would continuously accelerate.
  • Fixed issue where, when battle rules are set to 1-punch KO, under certain conditions fighters would become unable to move.
  • We’ve identified an interloper who has been disrupting the Grand Prix, going after our fiercest competitors. If encountered, we advise you to dispatch them with prejudice.
  • Fighters / ArmsAdjustments
    Lola PopIt’s already been one month since she joined ARMS. Her beginner’s nerves have faded away, giving her increased movement speed during air dashes.
    Increased movement speed during high jump.
    Increased movement speed when bounding.
    Adjusted speed when descending.
    Byte & BarqDecreased time interval between Byte and Barq’s respective attacks.
    Max BrassDecreased expansion rate of attacks when buffed up.
    Increased distance from which he can approach targets.
    MegawattIncreased expansion rate when extending.
    Increased extension speed.
    Increased expansion rate of charge attacks.
    SlamamanderIncreased extension speed.
    BifflerIncreased retraction speed.
    Increased floatiness of jump attacks.
    Increased expansion rate of charge attacks.
    RevolverIncreased retraction speed.
    RetorcherIncreased retraction speed.
    Adjusted path followed when extending.
    NadeFixed online play issue where explosive damage would trigger twice.
    Increased speed of charge attacks.
    BlorbIncreased expansion rate when extending.
    Increased time needed to finish expanding.
    ChillaDecreased homing ability.
    TriboltDecreased speed of charge attacks.
    Increased time needed to finish expanding.
    Fixed multiple online play issues.
    Fixed multiple online play issues.

Source: Nintendo

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About The Author
Troy Wassenaar
The Vooks eShop guy. Long time Nintendo fan, addicted to Mario Kart.

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