ARMS gets a huge balance patch, new fighter coming in the next update

by Oliver BrandtAugust 9, 2017

In case all the Splatoon 2 hype has made you forget about Nintendo’s other competitive Switch game, ARMS has received a huge balance patch in update 2.1. It doesn’t seem to add any new content, but the balance changes seem to be extensive, and it’s available to download right now.

On top of this, the official Japanese ARMS twitter account has promised a new fighter in the next update. You can see the original tweet and the translation from PushDustIn on twitter below:

We’ll bring you any new developments as they come, so stay tuned for info in the coming weeks on this mystery new fighter. The changelog for ARMS Patch 2.1 follows:

Version 2.1

  • Moved “Training” to the top menu.
  • Added five exercises to “Training”, and added difficulty level indications.
  • Adjusted the way the rush gauge fills, decreasing the amount gained for punches that do not connect with the opponent.
  • When 3-4 players start a battle, instructions on how to switch targets will now be displayed. A cursor will also be displayed above the current target for a set time.
  • Adjusted hitbox sizes for fighters, improving issues where hits were not registered despite looking like hits.
  • Changed the pause, results, and replay menus in “Training” to be more convenient.
  • For “Best Stage” in Stats, made it harder for less frequently played stages to be selected, even if you have a high win ration on them.
  • Corrected issue that caused the game to hang-up when the ending was skipped at a particular time.
  • We have made the following adjustments for some fighters and arms:
Fighters / ArmsAdjustments
Master MummyIncreased dash speed.
Increased movement speed when jumping.
MechanicaIncreased movement speed when jumping.
Kid CobraAdjusted floatation when performing a jump attack.
Byte & BarqTrained Barq to get up quicker.
BoomerangIncreased speed when throwing in a wide curve.
Increased extension speed.
Increased homing.
CoolerangIncreased extension speed.
Increased homing.
RevolverIncreased extension speed.
Improved curving performance.
Increased retraction speed.
Shortened the time needed from starting a rush to firing the first shot.
RetorcherImproved curving performance.
Increased retraction speed.
Increased expansion rate when extending.
ParasolIncreased expansion rate when extending.
Increased retraction speed.
Decreased expansion rate for charge attacks.
MegawattImproved curving performance.
Increased retraction speed.
SlamamanderIncreased homing
TriboltIncreased extension speed.
Decreased rush damage.
TriblastIncreased speed of charge attacks.
HomieIncreased rush damage.
GuardianMade it so the electric shock when a charge attack connects lasts longer.
Corrected odd behavior that occurred when a rush attack connected with a wall or platform.
BlorbCorrected odd behavior that occurred when a rush attack connected with an opponent that was not targeted.
SeekieIncreased retraction speed.
Made it so the electric shock when a charge attack connects doesn’t last as long.
RamramIncreased retraction speed.
Decreased expansion rate for charge attacks.
Decreased speed of charge attacks.
Cracker, Popper, HydraIncreased retraction speed.
Bubb, BuffDecreased extension speed.
Decreased expansion rate when extending.
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About The Author
Oliver Brandt
News Editor, sometimes-reviewer, and Oxford comma advocate. If something's published on Vooks, there's a good chance I looked over it first. I spend way too much on games and use way too many em dashes.

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