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ARK meets Minecraft in PixARK, coming to Switch in 2018

Featuring some very cute dinosaurs

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Well this was a bit unexpected.

Snail Games have announced that PixARK, a voxel-based building survival game set in the world of ARK: Survival Evolved, will be coming to the Switch in 2018. It boasts an impressive set of features, such as online and local multiplayer, the ability to collect, craft and build with resources, procedurally generated worlds, and character progression and customisation. It will also feature a creative mode, much like Minecraft’s, that will allow players to build to their heart’s content without having to worry about collecting enough resources.

There’s no release date currently set, but we’ll be sure to keep you updated with any new developments. In the meantime, you can read more about the game below, or scroll past it to watch the trailer.

In PixARK, a group of players wake up on a mysterious island, only to find themselves stranded. To survive, they must hunt, harvest, craft items, grow crops and build shelters to protect themselves from dinosaurs, natural hazards and potentially hostile human players. Using skills and the natural resources around them, players must tame or kill vicious creatures and learn to travel between worlds to uncover the mysteries that surround them.

PixARK is an open world voxel-based sandbox survival game bringing a new take on the world of ARK: Survival Evolved. The game will feature:

  • Single player and online multiplayer
  • The ability to collect and craft items and build bases
  • Over 100 dinosaurs and other creatures to tame, train and ride
  • Character progression and customization
  • Procedurally generated worlds, with no two worlds ever being the same
  • Creative Mode which allows players to construct whatever they can imagine
  • More than eight unique biomes to explore, including deserts, jungles, caves and more
  • Procedurally generated quest system to keep players actively engaged in their worlds

Oliver Brandt

Deputy Editor, sometimes-reviewer, and Oxford comma advocate. If something's published on Vooks, there's a good chance I looked over it first. I spend way too much on games and use way too many em dashes.

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Oliver Brandt

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