Flight, changed game progression possibilities for next Zelda Wii
Platform: Flight, changed game progression possibilities for next Zelda Wii Review for Wii Posted by Tim Sparks, Nov 28, 2009 12:53

Flight, changed game progression possibilities for next Zelda Wii
Even though Zelda director Eiji Aonuma is as secretive as ever, he has hinted at some potential changes for the MotionPlus-enabled game .

Nintendo staffers must have been feeling quite talkative lately, with a long interview from the Guardian featuring Eiji Aonuma, the director of the Zelda franchise, following the huge Iwata Asks from earlier this week. We’ve split this one up into two articles, with this one covering his mentions of the next Zelda game currently in development for Wii.

As usual, Aonuma definitely isn’t going to spoil anything this soon, but a little story about his son may be hinting at the introduction of flight to the series.

"I have an eight-year-old son myself at home," he shared, "and quite recently he started playing The Phantom Hourglass for DS, because when the software first hit the market he was too young. When he started playing with the boat, I told him: ’In the next Zelda, you are going to be able to ride on the train.’ He answered: ’OK, Dad, first boat, and then train? Surely next time, Link is going to fly in the sky ... ’" After a pause, he continues with a grin, "I just don’t know. If many people make many speculations ... some of them might be correct. Right now, I have to refrain from commenting on anything."

Thinking about it, Link wouldn’t look too bad in a Biplane, at least not any more strange than a train. From what he was saying about speculations, though, his example may not have any impact on the game.

It’s probably fair to say that the Swordplay and Archery modes in Wii Sports Resort set gamers’ imaginations on fire about how the first entry in the series with MotionPlus would implement the device’s functionality. Aonuma certainly at least feels happy to hype this element, even if he isn’t giving much away.

"With this attachment," he explained, "your minute hand movements are more precisely reflected … You can feel it so naturally and so intuitively. It’s not just an improvement over the movement of Link himself: the realisation of your more minute movements on the screen will expand the entire gameplay. I believe that we will be able to offer some great innovations in the new Legend of Zelda."

He left perhaps the most intriguing till last, with developers thinking of altering some core aspects of the game—"Of course I have to refrain from giving any details, but we are contemplating altering the way the game progresses in comparison with all the past Legend of Zelda franchises. But I have to stop talking here."

As we mentioned, there’s a fair amount from the feature not covered in this article, so check out here if you want to find out more. And if any readers have some of these "many speculations" mentioned earlier, do be sure to jot down your thoughts in a comment.


Bookmark and Spread Vooks
Rate this Story:    

Premiere

Latest Content on Vooks

Two Sticks up for Grabs!
Available from the App Store now!

TatsuCap

Full Review Wi-Fi Night Price Roundup

Vookcast

Download the latest Vooks Podcast

Community Events and Features

Friend Code DatabaseJoin the ForumsBlogs

Australian Nintendo Release Dates

Previous MonthFebruaryNext Month
  • 4thWii Final Fantasy Crystal Chronicles The Crystal Bearers
  • 11thNDS Bleach The 3rd Phantom
  • 11thNDS Agatha Christie The ABC Murders
  • 11thNDS Phantasy Star Zero
  • 11thWii Super Monkey Ball Step & Roll
  • 17thWii Guitar Hero Headlining Van Halen
  • 18thWii Family Game Show
  • 18thWii Big Catch Bass Fishing 2 Fishing Rod Bundle
  • 25thWii Endless Ocean 2 Adventures of The Deep
  • 25thWii Wii Remote Pink
  • 25thWii Wii Remote Black
  • 25thWii Wii Remote Blue
  • View Full Release Calendar

Join and Subscribe


Follow us on Twitter Join our Facebook Group Subscribe to our RSS Feed Subscribe to our YouTube Channel