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The Conduit’s success will influence future online support
The Conduit’s success will influence future online support Review for Wii Posted by Josh Moulds, Jun 21, 2009 16:10

The Conduit’s success will influence future online support
The success or failure of the multiplayer component of High Voltage’s ‘The Conduit’ will dictate whether the developer will pursue integration of more in-depth online features in future games.

Rob Nicholls, the lead game designer for The Conduit, has outlined the online lobby features for the game’s multiplayer, speaking directly to the fan community via The Conduit Network’s comments section- "We don’t have an invite system. However, you can see from the main multiplayer page how many Friends you have online and then see from the Friend list who they are and what type of game they are playing. You can then elect to join that friend or not. Character limit on profile names is 8; there is no ability to do "clan tags". And no, you cannot rename your profile without losing your multiplayer information.” High Voltage have done their best to make The Conduit’s online mode accessible, but emphasises that a compelling single-player mode was their chief goal.

Nicholls recognises that there is certainly room for improvement when it comes to having a consistent and practical approach to online multiplayer for the Wii- “These are all things we will be addressing in future products; however for Conduit we focused on the gameplay first and getting a good system up and running on Nintendo’s servers. IF multiplayer does well, this will give us more to push with when we want to make the experience more like other titles on other platforms."

Source: The Conduit Network




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