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Rare didnt want to develop GoldenEye, predicted a disaster

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The company behind one of the best games of all time nearly cancelled development

When first asked by Nintendo to develop a movie tie-in to the 1995 James Bond flick, the team at Rare werent very eager. According to Rares Mark Betteridge, they "were trying to build [their] own IP", and they frankly werent overjoyed at idea that the film tie-in would mean "a lot of ownership by the film company." Nevertheless, development began, but there wasnt "an awful lot of faith in the game around the company", especially after a lacklustre showing at E3 1997.

Rares George Andreas, who oversaw development, saw a build of the game about four months from release and thought to himself that it was "a bit of a mess." However the core members of the dev team werent ready to give up on the game just yet. After several lengthy delays, partly because the dev team decided to incorporate a multiplayer feature to the game to demonstrate the N64s 4-player capabilities, Nintendo wrote a letter to Rare suggesting they cancel the title. But thanks to the video game gods, that letter never made it to the core development team, and GoldenEye was eventually released to a flood of critical praise and awards.

GoldenEye 007 will be reborn once more in Eurocoms enhanced remake for the Wii, which will be out by Christmas.

Source: EDGE via GamerZines

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Emre Aral

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