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Ocarina of Time 3DS


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#101
Ain Soph Aur

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Just finished this the other night. Enjoyed it much more than I thought. Loved it back in 1998, but playing it again on a portable console with 3D graphics was amazing.

Easily one of the best games ever made.
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#102
Medrad

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Best part, putting the game on "pause" by closing the 3DS, resuming where you left off. No more starting at the entrance to a dungeon, or back in Link's treehouse... so much win with "sleep mode"!
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#103
Leirith

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Best part, putting the game on "pause" by closing the 3DS, resuming where you left off. No more starting at the entrance to a dungeon, or back in Link's treehouse... so much win with "sleep mode"!

Yeah that's pretty awesome. Since playing more modern entries in the series I found it a little jarring to have to go way back to those starting points after quitting.
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#104
diaglyph

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Sleep mode is big fav feature for me and is what I love about portable gaming. Halfway thru a dungeon and train has arrived at destination? No probs, flip shut and continue later.
With home consoles I do wish they at least had some sort of "quick save" feature that allows you to continue from that spot later.
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#105
LurkerJC

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Game is amazing, finnished off the normal quest quickly and then jumped straight into master quest which i hope to 100% complete. when i first played this game i didnt even know about the 'forest stage' deku nuts and sticks upgrade.

master quest is insanely hard, i particularly dislike the stalfos, not only do their jump attacks do insane amounts of damage, but it sometimes goes over your shield, so if your low on hearts its generally a one shot kill.
the challange is great though, and once i 100% it i want to speed run master quest with just 3 hearts.

im glad to see so many glitches in this game (some intentional, other unintentional) which makes the game seem broken... but in the 'ahhh you could do this in the original' kind of way. my favoirites are bomb sliding and bottle adventure )the latter allows you to haveany item as the sword b button, and then allows you to start a new game and instantly have said item, allowing for insane speed runs)

linky (no pun), but as with glitches that uses bottle duplication glitch (its in here too!), i reccomend NOT saving after doing the glitch =]

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#106
diaglyph

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Amusing glitch video. Though I don't remember Link groaning so much in that intro LOL
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#107
Medrad

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I have a question... but will hide it for those who haven't beaten OoT 3D yet.

Spoiler

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#108
diaglyph

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I have a question... but will hide it for those who haven't beaten OoT 3D yet.

Spoiler


No I believe that's new for the 3DS version. I doubt back then they would've been able to put that into the N64 cart.
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#109
Leirith

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Sleep mode is big fav feature for me and is what I love about portable gaming. Halfway thru a dungeon and train has arrived at destination? No probs, flip shut and continue later.
With home consoles I do wish they at least had some sort of "quick save" feature that allows you to continue from that spot later.


A shame we won't able to do this with the GBA games.
http://www.vooks.net...-GBA-Games.html
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#110
Phantom Ganon

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I have a question... but will hide it for those who haven't beaten OoT 3D yet.

Spoiler


That bit wasn't, but the credits displayed before that (the original credits) were the ones in the N64 version. The credits with the orchestral I imagine were for those who helped with the remake. I hope they do something similar for Star Fox 64 (doubt it though).
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#111
trin

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It is a shame they didn't to the whole soundtrack OST.
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#112
diaglyph

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I got my copy of the OST CD today. Had a quick listen thru the CD. Would've been cool if they did some orchestral versions of the other bits as "bonus tracks", like the Song of Storms :)
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#113
Phantom Ganon

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It is a shame they didn't to the whole soundtrack OST.


I don't agree. Though I wouldn't have minded if they had an option in the game of orchestral and original soundtrack (not sure how this would go in terms of room on the 3DS cartridge), I'm glad Kondo told them just to redo the N64 MIDI's to make them sound better. The orchestral track was great, but it didn't sound quite right and I don't think OoT would've benefited at all with an entirely orchestrated soundtrack. I say leave it for Skyward Sword, where the orchestral tracks can fit the mood of the game better seeing as SS will have had the sound designed entirely with orchestrated tracks in place.
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#114
diaglyph

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I don't agree. Though I wouldn't have minded if they had an option in the game of orchestral and original soundtrack (not sure how this would go in terms of room on the 3DS cartridge), I'm glad Kondo told them just to redo the N64 MIDI's to make them sound better. The orchestral track was great, but it didn't sound quite right and I don't think OoT would've benefited at all with an entirely orchestrated soundtrack. I say leave it for Skyward Sword, where the orchestral tracks can fit the mood of the game better seeing as SS will have had the sound designed entirely with orchestrated tracks in place.


Not to disagree with you with regards to how the music was treated in the 3DS version (which I thought was great and suited the remake), being MIDI files the music would not really take up much room (tho am unsure about the actual MIDI instruments), but fully orchestrated tracks would (though don't forget, the 3DS cart can store from 2GB upwards if need be). And yea, I don't think a fully orchestral version of the Ocarina soundtrack would've worked with the remake.
Am looking forward to the Skyward Sword soundtrack tho :)


Just an aside: am curious what the ROM size for Ocarina 3DS is compared to the original? I think the N64 version took up 64MB? At a guess I would say Ocarina 3DS would at least be double that size, but I reckon more like 256MB or even 512MB.

Edited by diaglyph, 16 August 2011 - 10:43 AM.

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#115
Phantom Ganon

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Got my soundtrack a few days ago, listened to the whole thing. It was like playing through the whole game again but shortened into the length of the soundtrack. I was however surprised to find that there were in fact two orchestrated tracks in the game.

I knew that Kakariko Village sounded different between Child version and Adult version (adult version sounded more like the version in Link to the Past), I did not however realise that it was orchestrated.

Also the piano part of the Boss Battle theme (for the fire bosses) is amazing.
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