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The Legend of Zelda: Skyward Sword


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#51
AyJay100

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Was Link right or left handed int he two DS Zeldas? I forget.

Edited by AyJay100, 21 June 2010 - 06:21 PM.

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I had that same problem, I ended up just button mashing till it worked


#52
Phantom Ganon

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Left handed. This'll be the first right handed one, assuming the GCN version of Twilight Princess was the canonical one (which it probably was seeing as everything was in "the right place" in that one).

Well, actually not ALL lefties do. Some think it's akward to use the analogue in the right hand, due to all traditional controllers utilising the left thumb for it's control. However, for me, and many lefthanders, using the wii-remote in the right hand was even more awkward (pointer mainly - you need to be steady), and therefore, realising some amount of adapdation was required, opted for the less akward option of switching the analogue control (which is a simple circular motion) to the right thumb.


Just some points I can bring up with this post. In no way will I defend Nintendo for not providing a left handed option, but some points nonetheless. The bow and slingshot controls aren't pointer controlled in SS. Rather they control in the same way as Wii Sports Resort archery, which in this case makes the use of the slingshot and the bow extremely useful. The slingshot will be used for rapid firing at things like Keese where as the bow will be used for more precision sniping. In fact the struggle for lefties would probably solely lie with the swordplay. Everything else seems workable except for the main interaction regarding combat, which is a shame and something that surely they can add a "sword in left hand" option for.

Another point about Link being ambidextrous. He uses the sword in the right hand in SS, yet uses the bow left handed. It's simply to avoid having to switch hands every time, but still, it adds to the ambidextrous argument.
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#53
Lucrei

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My mum is left handed. She bowls left handed and therefore she WiiBowls left handed. Nintendo started it, now they've gotta stick with it.

Glad to see at least a couple of people see the points I made ;)

Sort of backing away from the dominant hand issue though - I'm really psyched for this game. I think it might deliver more on that "Ocarina of Time successor" notion, far better than Twilight Princess did. Which to be honest, it really didn't.
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#54
Darth Robbo

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I honestly don't think it's worth trying to put Skyward Sword in that position. It doesn't have to live up to Ocarina of Time, or exceed it. I think I can appreciate OoT, TP and SS all in their own little nutshells, rather than trying to stack them up to each other. Everyone got too hyped up for TP and looked what happened there. I'm pretty sure it was universally acknowledged by Zelda fans to be a failure on succeeding OoT, and therefore a failure overall. Personally, I didn't see a need to compare it so directly to OoT. So what if it was rehashed a little? I don't care that Ganon made a return, and that Zora's Domain needed to be thawed out. Seriously, the nostalgia was there for me, not the sense of déjà vu. I think I can appreciate TP and OoT on their own separate levels, and that's what I'm going to do for SS as well.

I think it's best now that we let the dust settle and stay away from making too many comparisons and judgments while it's early. As a matter of fact, I'm sure part of the reason that the art style was chosen was to prevent the game from being placed as a direct successor to TP, OoT or WW. I also think it's best for us to leave OoT as one of the biggest Zeldas, what with it's multitude of dungeons, because it's just unfair to expect every game forthwith to exceed that quantity of challenges in order to usurp it's 'best Zelda' status. Even that's debatable, as it stands.

Edited by Darth Robbo, 22 June 2010 - 10:14 AM.

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#55
AyJay100

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I honestly don't think it's worth trying to put Skyward Sword in that position. It doesn't have to live up to Ocarina of Time, or exceed it. I think I can appreciate OoT, TP and SS all in their own little nutshells, rather than trying to stack them up to each other. Everyone got too hyped up for TP and looked what happened there. I'm pretty sure it was universally acknowledged by Zelda fans to be a failure on succeeding OoT, and therefore a failure overall. Personally, I didn't see a need to compare it so directly to OoT. So what if it was rehashed a little? I don't care that Ganon made a return, and that Zora's Domain needed to be thawed out. Seriously, the nostalgia was there for me, not the sense of déjà vu. I think I can appreciate TP and OoT on their own separate levels, and that's what I'm going to do for SS as well.

I think it's best now that we let the dust settle and stay away from making too many comparisons and judgments while it's early. As a matter of fact, I'm sure part of the reason that the art style was chosen was to prevent the game from being placed as a direct successor to TP, OoT or WW. I also think it's best for us to leave OoT as one of the biggest Zeldas, what with it's multitude of dungeons, because it's just unfair to expect every game forthwith to exceed that quantity of challenges in order to usurp it's 'best Zelda' status. Even that's debatable, as it stands.


This. I don't understand how every game nowadays has to be the best thing ever, can't we just appreciate things individually?
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I had that same problem, I ended up just button mashing till it worked


#56
Phantom Ganon

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In somewhat related news, I'm calling Ganondorf/Ganon will NOT be in SS. Just by the few things I've heard about story.
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#57
AyJay100

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That'd be a shame.

When was the last Zelda game where Ganondorf was the main villain right from the start?
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I had that same problem, I ended up just button mashing till it worked


#58
Phantom Ganon

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Wind Waker? Twilight Princess had him for a pretty substantial period as well.
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#59
Darth Robbo

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TP isn't worth mentioning if AyJay is talking 'right from the start'. Ganondorf is revealed only near the end...
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#60
Phantom Ganon

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He's shown in the middle. Did no one else actually expect him to be a part of the game after that cutscene?
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#61
Darth Robbo

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Oh yeah, I forgot about that part. :ermm:
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#62
Medrad

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All this debate about which Zelda is best, which one makes a better story etc etc. I love ALL Zelda games, including the small Game & Watch micro version which, although very meh, was awesome in its' own right.

I can see the issue with Left vs Right hand dominance, but seriously this would've been an issue from the start of the Wii's remote controller invention when it came to gaming. You can't please them all I guess.

Every single Zelda game, as for story, is a great adventure on its own. No two stories have to link up or make any great sense time-wise. Did everyone play the original GB Zelda? Waking the great space whale on some island, and something to do with dreams... all that I see that's needed for continuity is a sword, some nasties to slash and a shield. All the weapons change, all the dungeons change (but have a great level of familiarity) and the puzzles are similar yet different... I love them all, and this game looks to be no different!

Thumbs up for enhanced motion control!
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#63
Akiyo

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Did everyone play the original GB Zelda? Waking the great space whale on some island, and something to do with dreams...


I had to quote this, it made me laugh. ^_^
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#64
Medrad

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Glad I made your day Akiyo... I have it buried away with my clear-plastic GB somewhere in the cupboard, and well, it was awesome, and a little "I've smoked too much hooch" sorta ideas (space whale... lol).
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#65
AyJay100

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It'd be great if the box for the game was gold, like how the NSMBW box was red.
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I had that same problem, I ended up just button mashing till it worked


#66
Medrad

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OMG YES!!! I agree totally with that.

Gold carts were always a staple of the Zelda series. I missed the joy of a gold glint with the GC versions...
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#67
Lucrei

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There would be something nostalgic about a golden case.

I do remember enjoying the variety of colour in Nintendo 64 games, namely Zelda (OoT and MM), Donkey Kong 64 and Pokemon Stadium 2.

Sure made finding them in a group alot easier too!
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#68
AyJay100

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I do remember enjoying the variety of colour in Nintendo 64 games, namely Zelda (OoT and MM), Donkey Kong 64 and Pokemon Stadium 2.


Variety? THEY WERE ALL YELLOW! ;D
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I had that same problem, I ended up just button mashing till it worked


#69
Phantom Ganon

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For people scared of spoilers, don't watch IGN's Rewind Theater. Although the particular spoiler that is mentioned is common knowledge, I'd still encourage those who don't know to avoid it.

The spoiler being:
Spoiler


But it does have some cool things in it, so watch it otherwise.
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#70
Phantom Ganon

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I found a gameplay video of the E3 demo for this on Youtube



There are some real interesting things in it. Firstly a note on the difficulty. The Deku Baba thingies do 1 heart of damage per hit which is more than the quarter or half a heart that they used to. Secondly the map screen is really interesting. The demo area seems to be a dungeon but the map layout is different to the typical dungeon maps which reinforces the not being able to differentiate between dungeon and field feeling that they seem to be going for.

I might have more when I've watched the whole thing. It goes for 10 minutes.
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#71
trin

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God I want this game- why did you have to remind me it existed- now I have to remember that its not coming out for a long time.
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#72
MissFlux

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God I want this game- why did you have to remind me it existed- now I have to remember that its not coming out for a long time.


HAHA! awwmy gawd! I've been hiding under a rock just hopin when i come out there the new Zelda will be .. looks like i came out a lil to early :ermm:
Oh this is gonna be EPIC!!!! :rawk:
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#73
trin

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Rumors say its going to be launched along side the 3DS- aka sometime in March.
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#74
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BUMP with new information. Finishing Touches.

We first heard about the latest entry in The Legend of Zelda series back at E3, and according to Nintendo's investment meeting this week, Skyward Sword is already getting its last bit of polish.

Since the latest Wii entry is getting its "finishing touches" it looks like Skyward Sword is on schedule for a 2011 release. Who else is excited?


http://www.gameinfor...ng-touches.aspx
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#75
Phantom Ganon

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Well here's hoping then. I've heard a lot of different things ranging from "the game is half complete" and now to "finishing touches".

IMO it'll be out before E3 but how far before it I have no idea.
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