Quality and quantity; two sides of the same coin
Firstly, I'll just jump into the role of GRAND OVERLORD OF HUMANITY and say that these days, gamers are stupid, pretentious dicks.
That's right, reader! You are an overweight, probably uneducated beardneck who knows as much about interactive electronic media as you do quantum mechanics. But never mind, I don't expect much from my borderline-comatose audience other than a resounding 'oooffff cooouuurrrse'. Just don't nom on my brains.
I suppose I'll have to talk about something else apart from your general lack of sophistication. The main topic I am going to address is the balance between quality and quantity. In my mind (and everyone else's, so help me), the title that has held the crown for perfect balance for 18 years is Super Metroid. Every section of the world is crafted with a meticulous detail usually reserved for fine musical instruments. This is a game you can spend 10 hours with or, if you are some kind of god, less than an hour. The music adds to the atmosphere of the game, whether you are navigating the abandoned ruins of a technologically-advanced civilization, or the bowels of a mechanical life-vein hellbent on your destruction. Secrets exist that are not only programmed into the game, but only accessible if you break the flow of the game design. No matter the amount of time you spend on this masterpiece, each moment is attuned to the highest degree of enjoyment.
Now who is to say that Player A, clocking in at 10 hours, got more out of the game than Player B, who beat it in 3 hours? Well, I suppose anyone can, but they would have a stupid uneducated opinion which is plain wrong. I forget where I am going with this because I am whack with poobrain. Regardless, stop telling people what they can and can't like. It doesn't matter how long a game is; the experience, and the quality of that experience, transcends your limited understanding of the phenomenon known as time.
Me, on discovering the internet: home of stupid uneducated opinions (SUOs)
I bring all this up because I don't like how people lately are criticizing Portal 2 for its short length. Hey, moron; stop being such a stingy prick who can't part with his grimy little dollar coins. Portal 2 is a rich blend of narrative, enriching gameplay and dazzling setpieces, which together form one of the most memorable experiences in video games I have ever known. I'm not saying its perfect; few games are. I have obviously noted the 4-6 hour length as a major detractor – however, none of that is filler. You move from action scene, to funny dialogue, to perplexing puzzle at the perfect pace. After single player, you can always try co-op, but it's unlikely that these whimpering scuttlebutts have any acquaintances who would enjoy subjecting themselves to an entire campaign partnered with an incompetent dingleberry.
Your average cynic. Knows the least, the loudest.
I have two pieces of advice for you, smelly person: a) it's not cool/intelligent/indie to disagree with the majority when it makes you look like a moron, and; b) stop being such a tight-arsed 'gamer' and actually sit down and appreciate the meal in front of you. Some poor sod and his development team slaved away on some game to please fans like you, and you repay them by vilifying the end product with such boring critique as this?
Portal 2 is the most overrated game of the year, and i wouldn't even mind saying the decade. It's story isn't clever, or philosophical, or transcendent, or even well written in most parts, it's just a quick make-shift story setting to try and create a plot with some relevance. The game play is EXACTLY like the first, with little to no improvements.
Quote: beardneck of the century
There is a a fine line between having a genuine opinion and being flat-out wrong. Learn the difference.