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Eurocom closes its doors after 25 years

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British developer Eurocom has closed its doors after 25 years laying off all remaining staff and ceasing production on future projects.

The news comes after Eurocom made a number of redundancies last month as part of restructuring efforts.

The developer’s new direction was meant to focus on mobile games but the plan failed to take off.

In a statement to Eurogamer, the developer explained how it had failed to secure any future contracts and was unable to pay outstanding wages.

“The Administrator and the company’s directors have been negotiating with customers surrounding new contracts to develop console games, however these contracts could not be secured in time and due to insufficient funds to pay outstanding wages, Eurocom today entered Administration.”

The higher levels of management at Eurocom also issued a statement thanking staff for their commitment over the years.

“The Directors of Eurocom would like to offer their heartfelt thanks to all their staff that have been made redundant at this difficult time, and show their appreciation of all of their hard work in consistently delivering exceptional games.”

Eurocom was originally founded in 1988 to create games for the NES and was known as the primary developer of James Bond video games over the years.

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Amongst the Nintendo community, Eurocom was known for titles such as Cruis’n World, Dead Space: Extraction and also its on-going attempts to outclass the original GoldenEye 007 on the Nintendo 64 with The World Is Not Enough, Nightfire and also the remake of GoldenEye 007 on the Nintendo Wii.

The developer’s most recent title 007 Legends had struggled to gain sales momentum and met an unfortunate fate in particular locations around the world.

The team here at Vooks would like to thank the people at  Eurocom for their games over the years and wish them all the best with future endeavours.

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About The Author
Liam Doolan
I’ve been writing about video games since 2006 and playing them since I was a kid. I started out with a copy of Mario & Yoshi on the Game Boy and before I knew it was in debt to Tom Nook. These days I spend much of my time trawling the eShop for the latest downloadable hit.
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