Eiji Aonuma has modestly criticised his N64 masterpiece and stated that every Zelda since has felt like a remake
In an interview with Spanish gaming site Revogamers, the director of many of the mainline Zelda games said that “[t]here were a lot of things we couldn’t do (with Ocarina of Time) due to technical limitations. But I think we’ve been solving those issues with every Zelda since then.”
Aonuma likened the creative process that carried through from each Zelda game to the next as a ‘re-make’ of its predecessor—“With each entry, I’ve tried to add things I couldn’t do before. Actually, it’s like I’ve been remaking it during these years. So if you ask me if there’s going to be a Zelda remake… I thought I was making it all this time! So it maybe I haven’t done well enough, I haven’t been up to the expected level.”
A few subtle hints by Aonuma provided potential insight as to how the next Wii-based Zelda Adventure may need to transcend the established formula in order to keep the series alive. He compared the current state of the series to how revolutionary Ocarina of Time was for the Zelda series—“Any present Zelda is technically superior. Everything goes faster, more fluid… but to best Ocarina of Time, a great change –comparable to what happened back then- must be introduced. And that’ll be rather complicated.”
Aonuma’s latest game, The Legend of Zelda: Spirit Tracks, hits Australian stores on December 10th.
Source: Revogamers via NeoGAF



